This 
                is a version of a well known game we often use to amuse ourselves 
                and keep the grey matter active.
              We 
                use an old pack of cards, including two jokers, and either scrap 
                paper or we use printouts of one of the forms given below.
               
                If you wish you can download a word file that will print either 
                of the pages shown at the side.
              Arranging 
                the cards:
              Divide 
                to pack into the following piles:
              Pile 
                1 known as the "Large Ordinals" contains eight cards 
                - are all the red court cards plus the two jokers (No jokers - 
                use two black court cards as these are not needed for anything 
                else).
              Pile 
                2 known as the "Middle Ordinals" contains ten cards 
                - are all the black cards from and including 6 to 10.
              Pile 
                3 known as the "Little Ordinals" contains ten cards 
                - are all the red cards from and including 5 down to Ace.
              Pile 
                4 known as the "Target Numbers" contains twenty cards 
                and is the rest of the cards from Ace to 10.
              Card 
                Values:
              Large 
                ordinals - Jack/Knave = 25, Queen = 50, King = 75 and Joker = 
                100.
              Middle 
                and Little ordinals are their spot count, Ace = 1.
              Target 
                numbers are their spot count except 10 which is 0 (zero).
              The 
                suits have no value, other than separating into black and red 
                makes it easier to spot cards that have been returned to the wrong 
                pile.
              The 
                play:
              There 
                are many ways of playing this game, some if which are given below, 
                and it can be played either on your own or with other people. 
                
              If you just 
                wish to exercise the brain, then select the ordinals as given 
                below , then select the targets and simply work your way through 
                the combinations - use scap paper or the first form for this. 
              
              For the competition 
                version use the second form and you will also need a method for 
                timing. In this case the distribution of the ordinals is decided 
                but they are not displayed until after the three sets of targets 
                are displayed and recorded. After the ordinals are displayed, 
                the countdown time should begin.
              Getting the 
                numbers: 
              The ordinals 
                - First 
                a player selects, without looking at any of the cards, a total 
                six cards from the Large, Middle and Little ordinal piles, taking 
                at least one from each pile. We normally call out how many we 
                want from each, e.g. 1, 3, 2. (Player's note - as a general rule 
                we find a maximum of 2 large numbers is sufficient.)
              These 
                cards are displayed in decending order of value to give six integer 
                values, e.g. 75, 10, 7, 6, 4, 2. We enter these values into the 
                six boxes at the top of one of the play frames (there are four 
                on the first form or just the one on the second form).
              The 
                targets - the top three cards of the Target number pile are turned 
                over to give the basis for six combinations of a three digit number.
              ABC, 
                ACB, BAC, BCA, CAB & CBA.
              For 
                example 2, 7, 4 gives 274, 247, 724, 742, 427 and 472.
              If 
                a 10 is turned over then the leading zero is treated as a blank 
                - for example the cards 2, 10, 4 would give: 204, 240, 24, 42, 
                420 and 402
              If 
                two cards of the same value are turned over - say 2, 7, 7 which 
                generate the sequence 277, 277, 727 772 727 772, we convert it 
                to 277, 77, 727 772, 27, 72 by modifying the duplicate numbers 
                to give two digit number by making the first digit a zero, hence 
                the second number is not a repeat of 277 but becomes 77, similarly 
                with the third and fifth combinations.
              You 
                then repeat the selection and calculation of the target numbers 
                for a further to sets.
              Ok. 
                So now you have 6 ordinal numbers and eighteen target numbers.
              The 
                mental bit:
               
                You now have to use the any or all of the ordinal numbers to calculate 
                each of the target numbers.
              You 
                can only use a ordinal number once for each target number. All 
                divisions must generate an integer result e.g. 12 / 3 = 4 is Ok, 
                but 12 / 5 is not. 
              For 
                example (I have only shown one set of targets to save space):
              Ordinals: 
                [ 75 
                ], [ 10 
                ], [ 7 
                ], [ 6 
                ], [ 4 
                ], [ 2 
                ]
              Target 
                274 - Calculation: 75 * 4 - 10 * 2 - 6
              Target 
                247 - Calculation: 6 * 4 * 10 + 7
              Target 
                427 - Calculation: (6 * 75) - (10 + 7 + 4 + 2)
              Target 
                472 - Calculation: ((75 + 4) * 6) - 2
              Target 
                724 - Calculation: ((75 - 6 / 2) * 10) + 4
              Target 
                742 - Calculation: 75 * 10 - 6 - 2
              As 
                you will note there are other ways of getting to the same target 
                number, but you only have to find one. Sometimes it is not possible 
                to get to the target - if in competition, get as close as possible.
              Scoring:
               
                If you are doing the competition version and scoring, allow thirty 
                minutes (reduce this to twenty five, twenty or fifteen minutes 
                if everyone is always getting full marks) from the time the oridinal 
                cards are turned over. 
              The 
                method of calculation is written in the box beside each target 
                number. You can use any agreed form of notation, we use * multiply, 
                / divide, + add, - deduct and in that sequence, i.e. multiply 
                or divide before add or subtract and use braces ( do this first 
                ) to denote change of sequence. For example, parsing each expression 
                from left to right, calculate the contents of the braces first, 
                working from the inner most to the outer ones, do each multiply 
                or divide, then each addition or subtraction:
              The 
                expression: 2 * 3 + 12 / 6 - 3 = 6 + 2 - 3 = 5
               The 
                expression: 2 * (3 + 12) / 6 - 3 = 2 * 15 / 6 - 3 = 5 - 3 = 2
              The 
                expression: 2 * 3 + 12 / (6 - 3) = 2 * 3 + 12 / 3 = 6 + 4 = 10
              The 
                expression: (2 * 3 + 12) / (6 - 3) = (6 + 12) / 3 = 18 / 3 = 6 
                
              Similarly 
                the expression 90 - 4 + 3 is the same as 90 - (4 - 3)
               Give 
                ten points for all correct calculations and deduct one point for 
                each number +/- the target. e.g. 945 instead of 948 = 7 points.
              Next round:
              At 
                the end of each round the target number cards are returned to 
                the bottom of the target number pile - we only shuffle at the 
                start of a session, and then not always. At a change of ordinals, 
                we put the exposed cards back at the bottom of their respective 
                piles. Again we do not shuffle very often - its generally better 
                when the cards are in a well mixed sequence to limit the number 
                of double numbers being selected or turned over.
              Have 
                fun!! 
              Comments 
                are welcome -  
                post@chaquel.com